
Godot, C#, GDScript - Sep 1, 2021 to Sep 4, 2021 - Programmer, Artist, Co-composer
WOBBLE is a short game I created for Ludum Dare 49 with some design help from my friend Braeden Trefethen. I programmed the game using C# and GDScript (Python) in the Godot Engine, as well as creating most of the pixel art and graphics and about half of the music. Levels were designed using the in-editor tilemapping system. Placed #94 out of about 3000 entries in the “Fun” category!
Short Postmortem: Playtesting was super crucial for this game. It’s a puzzle- and skill-based design, so tuning was essential, and I’m very glad that we were able to test the game with our friends and polish it to a fine sheen. I’m also glad that I limited the scope of the art severely - it’s cohesive while retaining charm and character that helps set it apart in a flood of Ludum Dare submissions. If I could change one thing it would probably be to fix some of the mouse controls, and to try to test with a wider gamut of people - some found the mouse controls to be buggy or unintuitive, which our test group of mostly gamers was able to get past more easily.