C#, Unity, MIDI - Aug 2022 to Nov 2022 - Solo Developer
A “drum machine” that can generate physics-based rhythms over MIDI and allows the user to move around platforms and portals to create complex emergent “music” or experimental noises and beats.
Short Postmortem: I really enjoyed working on this one for my VR Development elective sophomore year, and I particularly am happy with how the controls feel to use and how fun it is to play around with. It really is very inspiring and it would be cool to see it integrated in a larger MIDI-based synthesis set up. Most of the work on this project went into the MIDI integration and tuning the Unity physics to make sure it was relatively stable over a long period of time as well as working with the limited set of inputs I had to work with on the physical controller and devising an input scheme that was intuitive enough while also being powerful enough to really manipulate the objects and their arrangement in space. It’s not great at keeping basic rock-and-roll time but what it lacks in stability or conformity it definitely makes up for in inspiration! Hopefully others find it as fun to play with as I do, it was definitely enjoyable to put together!