Godot, C#, GDScript - Feb 21, 2022 to Feb 23, 2022 - Programmer, Artist

VoiceOS is a small operating system style game made for the Mini Jam 100. I completed it in 48 hours with Braeden Trefethen and Jacob Nelan, who helped out with the audio and design, respectively.

Short Postmortem: Highly polished, and I’m super happy with the way the visuals came out. This was my first foray into vector art, and after floundering with Illustrator for a moment I landed on Photoshop for all non-pixel-art graphics. The audio is very nice, although I wish I had requested more audio from Braeden to create a more dynamic game. The weak point for this game was the gameplay. It’s pretty shallow and not the most engaging because we tried to have many gameplay loops at once (leaning into the chaos theme). On the programming side, the challenge that I’m not sure I fully tackled on this project was the focusing system and making sure the user can’t click on items that are occluded by other windows or that shouldn’t be interactable. There are a few bugs in that area, but retrospectively it seems like it doesn’t get in the way of the gameplay very often. Overall, I think we hit the tense and frenetic design we had in mind, and I think the visuals really work well for the aesthetic and building a bunch of smaller, more polished gameplay loops was really rewarding from a programming perspective. Placed 6th out of 176 entries!