C, OpenGL, Lua, ImGui, JSON - Ongoing - Lead Engine Programmer

As a part of my work at A Frog’s Pond LLC, I’m building and mantaining our custom game engine, the Rain Engine. Aiming to be designer and artists friendly, we’re putting together tooling for scripting, level editing, and tight pipeline integration with other art tools. Rain is built in C99, with scripting support for both C and Lua. It’s currently aimed at smaller 2D games but the overall intention is to have something that can scale and grow with our company and portfolio. In addition to the engine itself, I developed a tool for generating C type information that can be incorporated into the build pipeline for native-feeling reflection with minimum modifications to existing source for the engine. If you want more information regarding either project, feel free to reach out!